![]() ![]() Nakayama: Yes, a special mechanism will be opened up in the future for more high-ranked players. There is a difference in nuance in the same high rank, and some of the traditional fans would like to see the title of Master or higher. >In "V", you needed a win rate of around 70% to reach Master or higher, but in "VI", you can reach it with around 50% if you play a lot of matches. We also studied the mainstream systems of other genres, not just fighting game. This is also the reason why the speed of rematch is so speedy. Nakayama: While keeping "V" as a base, we improved the points that people didn't like and that seemed to cause them to leave the game. How did your thinking change in this regard? Compared to "V", the Ranked Matches in "VI" seem to have become much gentler in terms of LP increase/decrease range, elimination of indiscriminate matching, and so on. ![]() >I would like to ask you about ranked matches, which have been the main content in traditional fighting game. These are translations of the part of the article that talks about the future of the SF6. Street Fighter devs gave interviews to the media. ![]()
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